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For some folks like myself, 2007's Portal was one of the greatest games ever made. It was a duality folded upon itself. Aside from it's humor, Portal was one of the few games that's given me a headache, challenging my earthbound notions of gravity and where I can and can't go. I remember trying to explain the gameplay to my aunt: "No Aunt June, you'd fall through the floor and come out through the wall, but your speed that you'd get falling through a floor shoots you through the wall". Some thought Portal was simply "too much". The rest of us wanted Portal 2. Well this guy brings the Gillette attitude to gaming and says, "Screw you and three dimensions... we're going to four"
Enter, the single reason for my sub-par performance in multi-variable calculus and theoretical physics. Marc ten Bosch's brain-sploding creation, Miegakure, will bring the Fourth Dimension into puzzle gaming. Suck it, Avatar. Kotaku's interview explains, that by throwing away our linear perception of time and envisioning warps, folds and bends, we will challenge our notion of objects occupying space. Hypercube gaming has yet to be touched and this promises to be a unique experience. Kudos, Mr. ten Bosch. (Scientific primer after the break)
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