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New Physics Engine
This is not a huge bit, but I'm super-excited about this. This seems like the beginning of the Next Step in physics. The current lot of video game physics deals with solid objects and low-viscosity fluids and materials (basically wood, water and thin cloth). Certainly, these are feats in themselves, but there's so much missing in rendered worlds. This Lagoa Mulltiphysics engine fleshes out our wonderful world and includes: high-friction granular materials (dirt), incompressible fluids, elastic structures (cloth and gelatinous objects) and plastic deformations (dents without removal of material). Clearly this stuff will make for much more believable worlds for our space marines to destroy aliens in during an ambiguous and heroic military conflict.